I don't generally 'do sport' on these pages, other than to mention my swimming from time to time, but with the TV burbling away behind me - the dulcet tones of Phil Liggett and Paul Sherwin commentating on the last day of the Tour, I think I will. When I first started following the tour, way back in the 1980s, I'd never have dreamt that a Brit would win it, and yet here we are - Brad Wiggins in 'Le Maillot Jaune' - the yellow jersey (i.e. having the lowest aggregate time for the whole 3,500 km), and hoping that Mark Cavendish, the world's best sprinter, will win this particular stage. It's an awesome race. Hearty congratulations to David Brailsford and his Team Sky boys for an awesome tour! What a day!
Anyway, that's enough of that - back to the important stuff - wargaming! We're having a fortnight's 'holiday'. The first week is mostly relaxing & then we're off camping with a big bunch of friends from church. Anyway, relaxing… I'm starting to think about rules for sieges. It strikes me that I have three viable options.
1) Use WAB, and the 'Siege and Conquest' supplement. It's familiar (I was involved in some of the play testing for S&C), and it works at the 'right' level for the sort of siege games I like to play. It's like WAB - units, but with the individuals assuming an importance they don't in A2A - each figure contributing to the 'buckets of dice' in combat. It's a decent game - good, bloody fun, and well suited to siege assaults,
2) Adapt either SAGA or TooFatLardies' forthcoming 'Dux Britanniarum'. Both are 'big skirmishes' with the figures organised in groups of roughly the same 'class'.
3) Write a 'fresh' game, using the basic mechanics of A2A - perhaps using groups of 6-8 figures and calling them 'Tiny' units. A 'group' would each defend or attack a particular section of wall (perhaps a length between two towers, for example).
I'll have to re-read WAB and S&C, and then SAGA, and see what I think.